All you had to do was swipe left and right and suddenly you felt like Indiana Jones. It captured a spirit of exploration and adventure, and wrapped it in an incredibly simple and engaging game loop. It has been copied so many times, it's easy to forget how fresh and fun it was at the time. Temple Run came out in August 2011 and quickly became one of the early mobile mega-hits. It was inspired by the granddaddy of endless runnersīack in late 2011 we were re-scoping our game design during the day.but at night, we (and most of the rest of the world) were spending our free time sprinting across broken temple walls and gobbling up treasure. But we'd have to scale back our ambitions. After a couple months of no-investment, we decided to go for Plan B: we would fund the game ourselves. a PS3-quality game on iPhone 4? In retrospect, I'm glad we didn't actually sign up to deliver that. Think Motorstorm on the PS3, but set in and around a 70’s beach party instead of a post-apocalyptic rave. Slip and slide across sun-drenched sands as one of several colorful characters as you race your way to the top of the grooviest off-road tournament around. We weren't sure we could afford to develop it ourselves, so we shopped this idea around to a number of companies to see if they would invest in it. Our original design for Blitz was a more traditional arcade racer with a colorful retro art style - a 70's-themed race festival with cool cats and groovy chicks blasting around California beach towns and smashing everything in sight. Beach Buggy Blitz started as a traditional racer In this post I wanted to share a little history, and some fun facts you might not know about Beach Buggy Blitz and the origins of the Beach Buggy series. Maybe it was the price, or the appeal of racing through a sun-drenched tropical island, but that bootstrapped little project spawned a whole franchise of Beach Buggy games that would be played by hundreds of millions of players around the world and become the focus of our studio for years to come. Our previous two mobile games - Riptide GP and then Shine Runner - were both water racing games, and for our third racing game we wanted to do something different.īlitz was Vector Unit's racing game with cars, and also our first free-to-play game. Ten years ago our little 3 person game studio published Beach Buggy Blitz.
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